Amnesia game youtube12/3/2023 Resident Evil or Silent Hill are fine film pitches, but using their source materials as inspiration hasn't worked out. Horror games have often made it to the big screen, but Hollywood only seems to select those that borrow too much from movies to begin with. Amnesia gaming is a (mainly) dutch gaming community that consists of people who have an interest in gaming, with friends. It's perfect for the three-act structure of a film. Survival depends on finding tools, crafting items, and keeping the lights on. A relentless, AI-driven monster stalks you. The entire franchise would make a great series of movies or a wonderful anthology series.Īmnesia: The Bunker has a brilliantly simple premise with an engagingly complex payoff. Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. The film's runtime may be shorter than most games, but it uses all that time to focus on the narrative. That game has a narrative that would fit a full-length feature film better than a game. A Machine for Pigs, in particular, would be a stunning sight in the model of something like Crimson Peak. Granting Daniel from The Dark Descent, Oswald Mandus from A Machine for Pigs, or Anastasie "Tasi" Trianon from Rebirth a live-action spotlight would be spectacular. It practically writes itself.Įach Amnesia game has a lot of elements that would work brilliantly on the big screen. This should be a tight, focused, claustrophobic horror film in which Henry wakes up in a terrible situation and spends the next 90 minutes fighting to get out. He can't wander around for half an hour trying to find the fourteenth photo. Horror movies frequently invite their viewers to imagine themselves in the position of the protagonist. He would need to be relatable and recognizably human to bring Amnesia: The Bunker to the big screen. He's primarily dedicated to acting as an avatar for the player. Like most of the franchise's protagonists, Henri Clement doesn't have much going on. With an excellent elevator pitch, all the movie would have to do is give the audience characters to latch onto. Several entries in the genre recognize the terrifying potential of being trapped in a garrison with something deadlier than the enemy soldiers. The situation and premise are perfect for a tense, claustrophobic war horror film. Instead, a film adaptation would need to replace immersion with characterization. That hands-on immersion won't be present in a cinematic take on the material. It can also grant power with a lighter or a flashlight. The Bunker can give players panic with the slightest movement in the shadows. The calming effect of the game's safe rooms juxtaposed against the tense risk/reward of every voyage out is something few games can match. That's not to say that the gameplay isn't a critical part of the experience. The obvious takeaway from a brief summary of Amnesia: The Bunker's narrative is that the premise already sort of sounds like a horror movie.
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